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Home - Developers - BlitWorks

Developer: BlitWorks

de Blob (2008)

by Christopher August 14, 2024
written by Christopher 7 minutes read

Summary

  • Release Year: 2008
  • Genres: Adventure, Indie, Platform, Puzzle
  • Platforms: iOS, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Wii, Xbox One
  • Developers: BlitWorks, Blue Tongue Entertainment, Universomo
  • Publishers: THQ, THQ Nordic, THQ Wireless

de Blob: A Colorful Revolution Against the Gray

In the vibrant world of video games, where creativity and imagination reign supreme, few titles stand out as uniquely charming and visually stunning as de Blob (2008). This 3D platformer, released for the Nintendo Wii, Nintendo DS, and Windows, invites players to embark on a colorful adventure filled with artistic expression, lighthearted humor, and a surprisingly poignant message about the power of individuality and the importance of standing up for what you believe in.

A World Drained of Color

de Blob introduces us to Chroma City, a once-vibrant metropolis now shrouded in a drab, lifeless gray. The culprit behind this colorless cityscape is the nefarious I.N.K.T. Corporation, led by the tyrannical Comrade Black. I.N.K.T. has outlawed all forms of color and individuality, enforcing their oppressive regime through an army of gray-clad Inkies.

Amidst this bleak landscape emerges de Blob, an amorphous blob of paint with a rebellious spirit and an unyielding determination to restore color to Chroma City. With a playful grin and an arsenal of colorful paints, de Blob sets out on a journey to defy the Inkies, liberate the Raydians (the city’s inhabitants), and paint the town in a kaleidoscope of hues.

Gameplay: A Symphony of Color and Creativity

de Blob’s gameplay is a joyous celebration of creativity and self-expression. Players control de Blob as he navigates a variety of 3D environments, absorbing paint from designated areas and splattering it on buildings, objects, and even the Inkies themselves. The more color de Blob spreads, the more the world around him transforms, bursting into life with vibrant shades and textures.

The game’s platforming mechanics are simple yet satisfying, allowing players to leap, bounce, and roll through the levels with ease. de Blob’s ability to absorb and expel paint adds a unique twist to the gameplay, enabling players to solve puzzles, overcome obstacles, and engage in exhilarating paint-based combat against the Inkies.

A Colorful Cast of Characters

de Blob’s charm extends beyond its vibrant visuals to its cast of quirky and lovable characters. de Blob himself is an endearing protagonist, his infectious enthusiasm and unwavering optimism serving as a beacon of hope in the face of adversity.

Joining de Blob on his adventure is Professor P. Color, a brilliant inventor who provides de Blob with paint-based gadgets and upgrades. Professor Color’s eccentric personality and unwavering belief in de Blob’s cause add a touch of humor and heart to the narrative.

On the opposing side, Comrade Black and his army of Inkies represent the forces of oppression and conformity. Black is a charismatic yet ruthless dictator, driven by a desire for absolute control and a disdain for anything that deviates from his gray ideal. The Inkies, while initially appearing as mindless drones, gradually reveal their own struggles and aspirations, adding depth to the conflict.

A Timeless Message of Hope and Individuality

Beneath its vibrant exterior, de Blob carries a surprisingly poignant message about the importance of individuality and the power of standing up for what you believe in. Chroma City, with its enforced drabness and suppression of creativity, serves as a metaphor for societies that stifle self-expression and individuality.

Through de Blob’s colorful revolution, the game celebrates the beauty of diversity and the transformative power of art. It encourages players to embrace their own unique talents and passions, and to never let anyone dim their light.

Conclusion: A Vibrant Masterpiece

de Blob (2008) is more than just a video game; it’s a vibrant masterpiece that celebrates creativity, individuality, and the power of hope. With its charming characters, engaging gameplay, and timeless message, de Blob continues to captivate gamers of all ages. Whether you’re a seasoned platforming enthusiast or simply looking for a colorful and heartwarming adventure, de Blob is an experience that will paint a smile on your face and leave a lasting impression on your heart.

Review Score

9/10

Art

Cover Art

Screenshots

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Spelunky (2012)

by Nish April 12, 2020
written by Nish 7 minutes read

Summary

  • Release Year: 2012
  • Genres: Adventure, Indie, Platform
  • Platforms: Nintendo Switch, PC (Microsoft Windows), PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360
  • Developers: BlitWorks
  • Publishers: Microsoft Studios, Mossmouth

Spelunky (2012): A Roguelike-Like Masterpiece

Spelunky is a roguelike-like platformer video game created by Derek Yu and released in 2012. It is a remake of Spelunky (now known as Spelunky Classic), an open source indie platformer video game created by Yu and originally released as freeware for Microsoft Windows in 2008.

The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique.

Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, such as permadeath, procedurally generated levels, and turn-based combat. However, Spelunky is more accessible than traditional roguelikes, with simpler controls and shorter levels. This makes it a great introduction to the roguelike genre for newcomers.

Spelunky has been praised for its challenging but fair gameplay, its charming pixel art graphics, and its addictive nature. It has been cited as an influence on many later roguelike-like games, such as The Binding of Isaac and Rogue Legacy.

Gameplay

Spelunky is a 2D platformer game with roguelike elements. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, meaning that they are created randomly each time the player starts a new game. This makes each run through the game unique.

The spelunker can use a variety of tools to help him explore the caves, including a whip, a shotgun, and bombs. He can also use ropes to climb walls and swing across gaps.

The caves are filled with a variety of enemies, including bats, spiders, snakes, and ghosts. The spelunker must use his wits and skills to defeat these enemies and avoid their attacks.

In addition to enemies, the caves are also filled with a variety of traps, such as spikes, boulders, and arrows. The spelunker must be careful to avoid these traps, or he will lose health or even die.

The spelunker’s goal is to reach the end of the caves and find the exit. However, this is no easy task. The caves are filled with challenges, and the spelunker will likely die many times before he finally reaches his goal.

Permadeath

One of the defining features of Spelunky is its permadeath mechanic. This means that if the spelunker dies, he loses all of his progress and must start the game over from the beginning.

Permadeath can be frustrating, but it also adds to the game’s challenge and excitement. It forces the player to be careful and to make every move count.

Procedurally Generated Levels

Another defining feature of Spelunky is its procedurally generated levels. This means that the caves are created randomly each time the player starts a new game. This makes each run through the game unique.

Procedural generation adds to the game’s replayability. Even if the player has played through the game many times, he will never experience the same cave twice.

Turn-Based Combat

Spelunky’s combat is turn-based. This means that the player and the enemies take turns attacking each other. This gives the player time to think about his next move and to plan his strategy.

Turn-based combat can be more strategic than real-time combat. It allows the player to take his time and to make the best possible decisions.

Graphics and Sound

Spelunky’s pixel art graphics are charming and retro. The game’s world is full of detail and personality.

The game’s sound effects and music are also top-notch. The sound effects are realistic and immersive, and the music is catchy and atmospheric.

Conclusion

Spelunky is a masterpiece of game design. It is a challenging but fair, addictive and replayable roguelike-like platformer. If you are a fan of roguelikes, platformers, or simply great games, then you need to check out Spelunky.

Additional Information

  • Spelunky was developed by Derek Yu and BlitWorks.
  • The game was released on August 4, 2012 for Microsoft Windows, PlayStation 3, PlayStation Vita, and Xbox 360.
  • A sequel, Spelunky 2, was released in 2019.
  • Spelunky has been praised by critics and players alike. It has been cited as one of the best indie games of all time.

External Links

  • Spelunky website
  • Spelunky Wikipedia page
  • Spelunky review on Metacritic

Review Score

9/10

Art

Cover Art

Screenshots

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