Antichamber (2013)

by Christopher
6 minutes read


Antichamber: A Mind-Bending Puzzle Adventure

Released in 2013, Antichamber is a first-person puzzle-platformer that has gained a cult following for its mind-bending puzzles and exploration of impossible spaces. The game is set in a mysterious and surreal world, where the laws of physics and geometry seem to be constantly shifting. Players must navigate through a series of increasingly complex chambers, solving puzzles that require them to think outside the box and challenge their perception of reality.

Impossible Objects and Escher-esque Environments

One of the most striking features of Antichamber is its use of impossible objects. These are objects that cannot exist in three-dimensional space, but which the game engine allows players to interact with. For example, players may encounter a staircase that leads up to a wall, or a room that seems to be infinitely large. These impossible objects create a sense of disorientation and challenge players to rethink their assumptions about the world around them.

The game’s environments are also heavily inspired by the work of M.C. Escher, the Dutch artist known for his drawings of impossible staircases and other paradoxical structures. Antichamber’s chambers are filled with Escher-esque staircases, balconies, and other architectural features that seem to defy gravity and logic. This creates a sense of wonder and exploration, as players are constantly discovering new and unexpected things.

Psychological Exploration and Cryptic Messages

In addition to its mind-bending puzzles, Antichamber also features elements of psychological exploration. Throughout the game, players will encounter brief messages of advice and encouragement, as well as adages for real life. These messages are often cryptic and open to interpretation, but they can provide players with insights into the nature of the game and their own journey through it.

The game’s developer, Alexander Bruce, has said that he wanted to create a game that would challenge players on multiple levels. He wanted players to not only solve puzzles, but also to reflect on the nature of reality and their own perceptions. Antichamber certainly achieves this goal, and it has become a favorite among gamers who enjoy thought-provoking and challenging experiences.

A Masterclass in Puzzle Design

The puzzles in Antichamber are some of the most clever and challenging in any video game. They require players to think outside the box and to use their spatial reasoning skills to solve them. The puzzles are also very varied, and they range from simple logic puzzles to complex spatial challenges. This variety keeps players engaged and constantly on their toes.

One of the things that makes Antichamber’s puzzles so challenging is that they often require players to break away from their normal assumptions about how the world works. For example, players may need to walk through a wall to reach a new area, or they may need to use a staircase that leads up to a wall. These puzzles can be frustrating at first, but they are also very rewarding to solve.

A Journey of Discovery and Self-Reflection

Antichamber is more than just a puzzle game. It is also a journey of discovery and self-reflection. The game’s cryptic messages and Escher-esque environments can lead players to contemplate the nature of reality and their own perceptions. Antichamber is a game that will stay with you long after you finish playing it.


Antichamber is a truly unique and unforgettable video game. It is a game that will challenge your mind, expand your perception of reality, and leave you thinking about it long after you finish playing. If you are looking for a game that is both intellectually stimulating and visually stunning, then Antichamber is definitely worth checking out.

Additional Information

  • Developer: Alexander Bruce
  • Publisher: Demruth
  • Release Date: January 31, 2013
  • Platforms: Windows, Mac, Linux, PlayStation 4, Xbox One, Nintendo Switch
  • Metacritic Score: 85/100
  • GameRankings Score: 86%

Review Score



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