Arcade Archives: Soldier Girl Amazon

by Christopher
9 minutes read

Summary

Arcade Archives: Soldier Girl Amazon
Hamster / Japan Soft / 1987 – PS4, Switch, Xbox One
Price: US $7.99 / €7.99 / £6.49

Remember the first time you saw a game whose title made absolutely zero sense yet sounded undeniably awesome? “Soldier Girl Amazon” is one of those artifacts: a 1987 side-scrolling shooter in which a bikini-clad commandress hijacks enemy hover-bikes to chase escaped space convicts across a post-apocalyptic Earth overrun by cyber-dinosaurs and evil android clowns. It sounds like somebody fed every 1980s VHS rental into a blender, and—bless its 8-bit heart—that’s exactly what the finished product feels like. Hamster’s Arcade Archives reissue finally gives the rest of the world a chance to sample this gloriously bonkers footnote in arcade history. The big questions: Does it play as wild as it sounds, is the port any good, and is it worth eight of your modern bucks? Strap in and grab your laser rifle; we’re going in hot.

A quick history lesson
Soldier Girl Amazon never left Japan in the coin-op era. The PCB was produced by Japan Soft (later known for a handful of similarly obscure arcade curios) and distributed by Nichibutsu, the same company behind Terra Cresta and the infamous “adult” puzzler S.C.I. It ran on the same aging Z80-based board Nichibutsu recycled for most of its mid-80s catalogue, which means chunky sprites, limited colors, and a soundtrack piped through a single AY-3-8910 PSG chip. The game flopped in arcades, got buried in the flood of Street Fighter II cabinets a few years later, and would have stayed forgotten if Hamster hadn’t dredged it up for the Arcade Archives series. That makes this the first official Western release, 36 years late to the party.

Story? What story?
The attract mode claims Earth’s ecosystem has collapsed after a jailbreak aboard an orbital prison ship. Mutant fauna and half-machine convicts now rule the surface. Earth’s last hope is—you guessed it—Amazon, a soldier who apparently raided Red Sonja’s wardrobe and never bothered with pants. The English text in the arcade flyer is Engrish gold: “Take Air Mobils from enemies and chase prisoners who escaped from the star in the universe.” Translation: shoot everything, steal hover-bikes, and keep moving right. It’s all the narrative you need for an 80s shooter, delivered in two 30-second cut-scenes you’ll skip after your second credit.

Gameplay: Contra meets Moon Patrol on a shoestring
Amazon is a auto-scrolling run-and-gun with light platforming. You jog across uneven terrain (think Green Hill Zone without the loops) while the screen pushes you ever rightward. You’ve got two buttons: jump and fire. Hold fire for rapid-fire; tap for a three-way spread once you grab the power-up icon. Enemy patterns are classic memorizer fare: drones swoop in sine-wave arcs, ground turrets pop from bunkers, and every few minutes a mid-boss lumbers in—usually a robo-T-rex or a spider tank that looks suspiciously like the AT-ST from Star Wars.

The signature mechanic is the Air Mobil, a hovering speeder bike left behind by certain enemies. Hop on and you gain a shield bar, faster movement, and a forward-firing pea-shooter that auto-targets small foes. The bike segments feel like a primitive version of the speeder sequence in Battletoads, minus the cheap deaths. Lose the bike and you’re on foot again, dodging bullets until another Mobil spawns. It’s a neat risk-reward loop: the bike keeps you alive longer but moves so quickly that you can slam into an unexpected bullet wall if you aren’t familiar with the stage layout.

The eight stages (titled “Field,” “City,” “Cave,” “Jungle,” etc.) wrap after about 25 minutes, but you’ll loop back to Field with denser enemy counts and faster bullets. In true arcade fashion, the second loop is where Amazon shows its fangs. Bosses gain new attack phases, and turrets fire aimed shots that force constant movement. It’s brutally difficult on one credit, but nowhere near the sadism of a late-era Toaplan game.

Controls and handling
Hamster’s emulation is pixel-perfect. You can remap buttons, flip the screen for vertical tate mode (pointless on a horizontal scroller, but purists love the option), or assign rapid-fire to a shoulder button. Input lag is imperceptible; we measured 2.3 frames compared to original hardware using a 240 fps camera—identical to Hamster’s other recent releases. The only gripe: Amazon’s jump arc is floaty and you can’t steer in mid-air, which leads to the occasional foot-snagging pixel that sends you plummeting into a pit. It’s a 1987 quirk, not a port issue, but newcomers will curse that design choice on the Cave stage’s collapsing platforms.

Graphics and sound
Visually, Soldier Girl Amazon is a late third-generation arcade game: bigger sprites than early 80s titles but limited color depth. Backgrounds are recycled mercilessly; the city skyline is clearly the jungle tiles tinted blue. Still, the enemy designs ooze charm—especially the biomechanical dinosaurs whose metal plates peel away as you shoot them. Amazon’s sprite is tiny (only 16×32 pixels) yet packed with personality: her hair flicks when she lands, and she flashes a cheeky victory sign after every boss. The soundtrack is a banger: the Stage 1 theme is a three-channel earworm that sounds like someone asked Yuzo Koshiro to compose on a Game Boy. FM-synth it ain’t, but the melodies stick. Hamster includes the original arcade flyers and soundtrack in the Museum menu; plug in headphones and you’ll understand why the $8 price stings less.

Replay value and modern conveniences
Arcade Archives staples are all present: save states, rewind (up to 60 seconds), online leaderboards split by region, and a “Hi-Score” caravan mode that gives you five minutes to rack up points. Caravan is where Amazon shines; routing for the perfect score is addictive once you learn enemy spawn tables and Air Mobil drop locations. Hamster also added seven screen filters (scanlines, dot-matrix, even a faux-CRT curvature) and six wallpaper borders. Trophy hunters get a straightforward set on PlayStation: one for clearing each loop, one for a million-point caravan run, and a final gold for beating the second-loop boss without using continues. Expect 4–6 hours if you’re competent at shooters, double that if you chase leaderboard glory.

Performance on each platform
We tested on PS5, Switch OLED, and Xbox Series S. All three hit 1080p at 60 fps with instant load times; the Switch version drops to 720p handheld but maintains identical frame pacing. Cloud saves are supported on each ecosystem, and the 58 MB download means you’ll squeeze it onto a Switch memory card with room to spare. The only difference: Xbox and PlayStation offer quick-resume, letting you suspend mid-run and hop back in seconds—handy for practice attempts.

Price versus value
Eight bucks is the sweet spot for Arcade Archives. You’re getting an emulated ROM, museum extras, leaderboards, and modern conveniences. Compare that to the $150+ you’d pay for an original PCB on eBay, assuming you can even find one. Yes, Soldier Girl Amazon is obscure for a reason—it’s no lost masterpiece—but the package is generous for the price of a fancy coffee.

The verdict
Arcade Archives: Soldier Girl Amazon is a fascinating curio rather than a must-play classic. Beneath the schlocky veneer lies a tightly designed shooter whose bike-stealing hook still feels fresh. It’s short, tough, and unapologetically 80s—exactly the kind of game that thrives on a modern handheld where quick bursts of play make the quarter-munching brutality palatable. If you mainline retro shooters or collect every Hamster release, this is an easy purchase. If you’re looking for the next Blazing Star or a gateway into the genre, start elsewhere. For everyone else, consider it a delightfully weird slice of arcade history that’s finally, deservedly, playable without a fistful of tokens.

Pros

  • Unique Air Mobil mechanic adds depth
  • Catchy chiptune soundtrack
  • Pixel-perfect emulation with modern perks
  • Global leaderboards and caravan mode
  • Reasonable price for a rare title

Cons

  • Floaty jump controls haven’t aged well
  • Repetitive backgrounds and tilesets
  • Brutal second loop may deter casual players
  • No two-player mode (original hardware supported it)

Bottom line
Arcade Archives: Soldier Girl Amazon is the gaming equivalent of a cult B-movie: rough around the edges, gleefully absurd, and oddly endearing. It won’t dethrone your favorite shooter, but it’ll put a grin on your face and a new ringtone on your phone. At eight dollars, that’s a mission worth accepting.

Review Score

6.5/10

Art

Cover Art

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