Crown and Council (2016)

by Nish
5 minutes read

Summary

Crown and Council: A Deep Dive into the Casual Geopolitical Strategy Game

Originally released in 2016 as a jam game, Crown and Council quickly gained popularity for its unique blend of casual strategy gameplay and geopolitical intrigue. The game tasks players with conquering, expanding, and developing their kingdom, all while managing their resources and dealing with the ever-changing political landscape.

Gameplay

Crown and Council is played on a procedurally generated map, which ensures that each game is unique. Players start out with a small kingdom and must gradually expand their territory by conquering neighboring provinces. Each province has its own unique resources, which can be used to build new units, construct buildings, or research new technologies.

In addition to conquering new territory, players must also manage their kingdom’s economy and population. This involves setting taxes, building farms and mines, and constructing new buildings to provide housing and services for your citizens. A happy and prosperous population will generate more tax revenue and allow you to field a larger army.

One of the most unique aspects of Crown and Council is its political system. Each kingdom is ruled by a council of advisors, each of whom has their own unique agenda. Players must carefully manage their relationships with their advisors, as their support is essential for passing new laws and implementing new policies.

Diplomacy and War

In Crown and Council, diplomacy is just as important as military might. Players can form alliances with other kingdoms, declare war on their enemies, or even engage in espionage to gain an advantage. The game’s diplomatic system is complex and nuanced, and players must carefully consider the consequences of their actions before making any decisions.

Of course, sometimes diplomacy is not enough and war is necessary. Crown and Council’s combat system is simple but effective. Players can recruit a variety of units, each with their own unique strengths and weaknesses. Battles are fought on a grid-based map, and players must carefully position their units to maximize their chances of victory.

Procedural Generation

One of the things that makes Crown and Council so replayable is its procedural generation. The game’s maps, advisors, and events are all generated randomly, which ensures that each game is unique. This means that players will never experience the same game twice, and there is always something new to discover.

Art and Music

Crown and Council’s art style is simple but effective. The game’s maps are clear and easy to read, and the unit and building designs are charming and distinctive. The game’s music is also excellent, and it perfectly captures the game’s atmosphere of geopolitical intrigue.

Conclusion

Crown and Council is a great casual strategy game that’s perfect for fans of geopolitics and world building. With its procedurally generated maps, complex political system, and engaging combat, Crown and Council offers a deep and rewarding experience that will keep players coming back for more.

Review Score

8.5/10

Art

Cover Art

Screenshots

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More