Don King Presents: Prizefighter (2008)

by Nish
6 minutes read

Summary

Don King Presents: Prizefighter (2008)

Introduction

Don King Presents: Prizefighter is a boxing video game developed by Venom Games and published by 2K Sports for the Xbox 360. The game was released on October 21, 2008, in North America and October 24, 2008, in Europe. It is the first boxing game to be published by 2K Sports, and the first to feature the likeness of boxing promoter Don King.

Gameplay

Prizefighter is a boxing game that features a variety of gameplay modes, including a career mode, a multiplayer mode, and a create-a-boxer mode. In career mode, players create a boxer and guide them through their career, fighting their way up the ranks to become the world champion. Multiplayer mode allows players to compete against each other in online or offline matches. Create-a-boxer mode allows players to create their own custom boxer, with unique attributes and appearance.

The gameplay in Prizefighter is based on the real-time physics engine, Euphoria. This engine allows for realistic and dynamic interactions between the boxers, resulting in a more immersive and realistic boxing experience. Players can use a variety of punches, combinations, and blocks to defeat their opponents. The game also features a stamina system, which forces players to manage their energy levels throughout the fight.

Reception

Prizefighter received mixed reviews upon its release. Some critics praised the game’s realistic graphics and physics engine, while others criticized its repetitive gameplay and lack of features. The game was nominated for several awards, including the BAFTA Games Award for Best Sports Game, but it did not win any.

Legacy

Despite its mixed reception, Prizefighter has been praised for its realistic graphics and physics engine. The game is considered to be one of the best boxing games of its generation, and it has influenced the development of subsequent boxing games.

Detailed Review

Graphics

Prizefighter is one of the best-looking boxing games ever made. The graphics are realistic and detailed, and the character models are some of the most impressive in any sports game. The game’s environments are also well-rendered, and they create a immersive and believable atmosphere.

Gameplay

The gameplay in Prizefighter is solid, but it can be repetitive at times. The game’s career mode is the most fleshed-out mode, and it offers a variety of challenges and rewards. However, the multiplayer mode is somewhat lacking, and it does not offer as much variety as the career mode.

Physics

The physics engine in Prizefighter is one of the game’s strongest points. The Euphoria engine allows for realistic and dynamic interactions between the boxers, resulting in a more immersive and realistic boxing experience. Players can use a variety of punches, combinations, and blocks to defeat their opponents, and the game’s stamina system forces players to manage their energy levels throughout the fight.

Overall

Prizefighter is a solid boxing game with realistic graphics, physics, and gameplay. However, the game’s repetitive gameplay and lack of features can be a turn-off for some players. Overall, Prizefighter is a good choice for fans of boxing games, but it may not be the best choice for casual gamers.

Score: 7/10

Review Score

6/10

Art

Cover Art

Screenshots

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