Dungeons, Amethysts, Alchemists ‘N’ Everythin’ (1987)

by Nish
5 minutes read

Summary

Dungeons, Amethysts, Alchemists ‘N’ Everythin’ (1987): A Text Adventure with a Smutty Side

Dungeons, Amethysts, Alchemists ‘N’ Everythin’ (DAAANE) is a text adventure game released in 1987 by Magnetic Scrolls. It is the third game in the company’s “Guild of Thieves” series, following The Pawn and The Guild of Thieves. DAAANE is notable for its humorous and often smutty dialogue, as well as its innovative use of the Infocom Z-machine.

The player takes on the role of a thief who is trying to steal a magical amulet from the evil wizard Balthazar. The amulet is said to be able to grant the user eternal life, and Balthazar is using it to keep himself alive. The thief must travel through a variety of dangerous locations, including a dungeon, a forest, and a castle, in order to reach Balthazar’s lair and steal the amulet.

Along the way, the thief will encounter a variety of characters, both friendly and hostile. Some of these characters will offer the thief help, while others will try to stop him. The thief will also have to solve a variety of puzzles in order to progress through the game.

DAAANE is a challenging game, but it is also very rewarding. The game’s puzzles are clever and the dialogue is witty and engaging. DAAANE is a must-play for fans of text adventure games and anyone who enjoys a good laugh.

Gameplay

DAAANE is a text adventure game, which means that the player interacts with the game by typing commands. The game’s parser is very sophisticated, and it understands a wide range of commands. The player can move around the game world, interact with objects, and talk to other characters.

The game world is divided into a number of different locations, each of which has its own unique set of challenges. The player must explore these locations and solve the puzzles in order to progress through the game.

DAAANE is a challenging game, but it is also very fair. The puzzles are all solvable, and the game provides the player with all of the information they need to solve them. The game also features a hint system that can help players who are stuck.

Setting

DAAANE is set in a fantasy world that is full of danger and adventure. The game’s world is home to a variety of different creatures, including humans, elves, dwarves, and goblins. The game’s world is also home to a number of different magical artifacts, including the amulet that the thief is trying to steal.

The game’s world is very well-developed, and the player will feel like they are truly exploring a living, breathing world. The game’s locations are all unique and interesting, and the player will never get bored of exploring them.

Characters

DAAANE features a cast of memorable and well-developed characters. The player will meet a variety of different characters, both friendly and hostile. Some of these characters will offer the player help, while others will try to stop him.

The player will also meet a number of different romantic interests. The player can choose to pursue a relationship with any of these characters, but be warned: not all of them are what they seem.

Writing

DAAANE is written with a lot of humor and wit. The game’s dialogue is very well-written, and the player will often find themselves laughing out loud. The game’s writing also does a great job of creating a sense of atmosphere and immersion.

Conclusion

DAAANE is a classic text adventure game that is still enjoyed by many people today. The game’s challenging puzzles, witty dialogue, and memorable characters make it a must-play for fans of the genre. If you are looking for a fun and rewarding adventure, then DAAANE is the game for you.

Additional Information

  • Developer: Magnetic Scrolls
  • Publisher: Magnetic Scrolls
  • Release Date: 1987
  • Platform: ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST, MS-DOS
  • Genre: Text adventure
  • ESRB Rating: Mature

Review Score

8/10

Hashtags

textAdventure #smuttyComedy #gaming #retroGames

Review Score

7/10

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