King’s Quest II: Romancing the Throne (1985)

by Christopher
4 minutes read


King’s Quest II: Romancing the Throne, designed by Roberta Williams, continues the saga of King Graham. This sequel enhances the original’s adventure gameplay, employing refined technologies and storytelling to create an immersive experience.


King’s Quest II: Romancing the Throne is a continuation of the innovative journey started by the original King’s Quest. Developed by Sierra On-Line and designed by Roberta Williams, it aimed to showcase the capabilities of second-generation computers through engaging adventure gameplay and storytelling.


The game follows King Graham as he seeks to find a queen for the kingdom of Daventry. Using a magical mirror, he discovers a princess imprisoned in a tower in a distant land. Graham’s quest leads him through diverse challenges across the realm of Kolyma, involving magical keys, puzzles, and encounters with characters from various fairy tales.


The central character, King Graham, encounters a variety of characters from folklore and fairy tales, including but not limited to Little Red Riding Hood, Dracula, and King Neptune, each contributing to the game’s rich narrative tapestry.


Utilizing the Adventure Game Interpreter (AGI) engine, gameplay involves navigating through the game’s world using keyboard controls for movement and text commands for actions. Puzzles are primarily inventory-based, requiring players to collect items and use them creatively to advance.

Reception and Critiscism

King’s Quest II has been praised for its fairy-tale charm, storytelling, and contributions to the adventure genre’s development. However, it also received criticism for its lack of innovation compared to the first game and the straightforward nature of its puzzles.


Despite its shortcomings, King’s Quest II: Romancing the Throne is a pivotal title in the adventure gaming genre, remembered for its whimsical storytelling and as a stepping stone for future innovations.

Review Score



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