Line of Fire (1989)

by Nish
5 minutes read

Summary

Line of Fire (1989)

Line of Fire is a machine gun shooter arcade game developed and released by Sega in 1989. The player controls a soldier who must fight his way through waves of enemies in order to rescue hostages and complete his mission.

The game is played from a third-person perspective, and the player uses a light machine gun to shoot enemies. The player can move left and right, and can also duck behind cover to avoid enemy fire. The player has a limited amount of ammunition, and must collect ammo drops in order to continue firing.

There are a total of six stages in the game, each with its own unique set of enemies and challenges. The player must fight through waves of enemies, including soldiers, tanks, and helicopters. The player must also rescue hostages, who are located throughout the stages.

The game was a critical and commercial success, and is considered to be one of the best arcade shooters of all time. It was praised for its intense gameplay, challenging difficulty, and innovative use of 3D graphics.

Gameplay

The player controls a soldier who must fight his way through waves of enemies in order to rescue hostages and complete his mission. The game is played from a third-person perspective, and the player uses a light machine gun to shoot enemies.

The player can move left and right, and can also duck behind cover to avoid enemy fire. The player has a limited amount of ammunition, and must collect ammo drops in order to continue firing.

There are a total of six stages in the game, each with its own unique set of enemies and challenges. The player must fight through waves of enemies, including soldiers, tanks, and helicopters. The player must also rescue hostages, who are located throughout the stages.

Development

Line of Fire was developed by Sega AM2, a division of Sega that was responsible for developing some of the company’s most popular arcade games, including Out Run, After Burner, and Virtua Fighter.

The game was directed by Yu Suzuki, who would later go on to create the Virtua Fighter series and Shenmue. Suzuki was inspired to create Line of Fire after seeing the film Platoon, which depicted the horrors of the Vietnam War.

Suzuki wanted to create a game that would capture the intensity and chaos of war, and he used the latest 3D graphics technology to create a realistic and immersive experience.

Release

Line of Fire was released in arcades in 1989. The game was a critical and commercial success, and it quickly became one of the most popular arcade games of the year.

The game was ported to the Sega Genesis in 1990, and it was also released on a number of other home platforms, including the Commodore Amiga, Atari ST, and PC Engine.

Legacy

Line of Fire is considered to be one of the best arcade shooters of all time. It was praised for its intense gameplay, challenging difficulty, and innovative use of 3D graphics.

The game has been cited as an influence on a number of other shooters, including Time Crisis and House of the Dead.

Cultural impact

Line of Fire has been featured in a number of popular culture references, including the films Armageddon and Pixels. The game has also been parodied in a number of other works, including the video game Grand Theft Auto V.

Conclusion

Line of Fire is a classic arcade shooter that still holds up today. The game’s intense gameplay, challenging difficulty, and innovative use of 3D graphics make it a must-play for fans of the genre.

Review Score

8/10

Art

Cover Art

Screenshots

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