Morph (1993)

by Nish
4 minutes read

Summary

Morph (1993): A Classic Amiga and Commodore 64 Adventure

Morph is a classic Amiga and Commodore 64 game released in 1993. It is a side-scrolling platformer with puzzle elements, in which the player controls a young boy named Morph who has been trapped in molecular limbo. Morph can morph into four different physical states – solid, liquid, gas, and plasma – and must use his unique abilities to navigate the dangerous world of atoms and return to his human form.

The game was developed by Team17, a British video game company known for other classic Amiga and Commodore 64 games such as Worms and Alien Breed. Morph was a critical and commercial success, and has been praised for its innovative gameplay, challenging puzzles, and charming graphics.

Gameplay

Morph is a side-scrolling platformer with puzzle elements. The player controls Morph as he travels through a world of atoms, avoiding obstacles and enemies and solving puzzles. Morph can morph into four different physical states – solid, liquid, gas, and plasma – each with its own unique properties.

  • Solid: Morph is solid when he is standing still. He can walk, run, and jump, and can push objects out of his way.
  • Liquid: Morph is liquid when he is moving. He can flow through small spaces, and can swim through water.
  • Gas: Morph is gas when he is in the air. He can float up into the air, and can fly through small spaces.
  • Plasma: Morph is plasma when he is exposed to heat. He can shoot fireballs, and can melt through ice.

Morph must use his unique abilities to navigate the dangerous world of atoms and return to his human form. He must avoid obstacles such as spikes, lasers, and electric fields, and defeat enemies such as robots and aliens. He must also solve puzzles, such as finding keys to open doors and figuring out how to activate machines.

Development

Morph was developed by Team17, a British video game company founded in 1990. The game was designed by Martyn Brown, who was inspired by the classic arcade game Marble Madness. Brown wanted to create a game that was both challenging and fun to play, and that would showcase the unique capabilities of the Amiga and Commodore 64 computers.

Morph was developed over a period of two years. The game’s graphics were created by artist Gary Carr, who used a combination of hand-drawn sprites and computer-generated backgrounds. The game’s music was composed by David Whittaker, who created a catchy and atmospheric soundtrack.

Release and Reception

Morph was released in 1993 to critical and commercial success. The game was praised for its innovative gameplay, challenging puzzles, and charming graphics. Morph was a commercial success, selling over 500,000 copies worldwide.

Morph has been ported to a number of other platforms, including the Sega Genesis, Super Nintendo Entertainment System, and Game Boy. The game has also been released on a number of compilation discs, including the Amiga Classics Collection and the Commodore 64 Forever pack.

Legacy

Morph is considered to be one of the best Amiga and Commodore 64 games of all time. The game’s innovative gameplay, challenging puzzles, and charming graphics have made it a favorite among retro gamers. Morph has also been cited as an influence on a number of other games, including the popular platformer Super Meat Boy.

Conclusion

Morph is a classic Amiga and Commodore 64 game that is still enjoyed by gamers today. The game’s innovative gameplay, challenging puzzles, and charming graphics have made it a timeless classic. If you are a fan of retro games, then you owe it to yourself to check out Morph.

Review Score

8/10

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