Summary
- Release Year: 1998
- Genres: Simulator, Strategy, Turn-based strategy (TBS)
- Platforms: PC (Microsoft Windows)
- Developers: TalonSoft
- Publishers: TalonSoft
Norm Koger’s: The Operational Art of War vol. 1 – 1939-1955 is a turn-based wargame developed by Norm Koger and published by Talonsoft in 1998. It is the first in a series of wargames that focus on historic conflicts, mainly World War 2 and Korea, at the operational level, which is between army- and battalion-sized engagements.
TOAW is a complex and challenging game that offers a deep and rewarding experience for wargamers. It is not a game for the faint of heart, but for those willing to put in the time to learn its intricacies, TOAW is one of the most rewarding wargames ever made.
Gameplay
TOAW is a scenario-driven game, meaning that there is no campaign where you fight battle after battle. Instead, each scenario is a standalone conflict, with its own unique objectives and challenges. Scenarios can last from a couple of hours to several years (in game time).
The game is played on a zoomable map that can be viewed in either top-down or isometric (pseudo 3D) mode. The latter mode shows units as “miniatures-like” icons, representing the main type of equipment in the formation. The other mode uses military symbols for representation.
Units in TOAW are modeled individually, down to infantry guns, tanks, etc. Each unit has its own strengths and weaknesses, and must be used accordingly. For example, infantry is good at defending against infantry and urban areas, but is vulnerable to tanks and artillery. Tanks are good at attacking and defending against other tanks, but are vulnerable to infantry and artillery. Artillery is good at supporting other units and attacking from a distance, but is vulnerable to counter-battery fire.
The game includes a wide range of weather effects and political events that can impact gameplay. For example, rain can slow down movement and make it difficult to attack, while snow can make it difficult to move and attack. Political events can also have a major impact on the game, such as the outbreak of war or the surrender of a country.
Features
TOAW is a highly customizable game. All features of the game (units, map, events, etc.) can be edited through the included scenario editor. This allows players to create their own scenarios or modify existing ones to their liking.
The game also includes a number of features that make it easy to learn and play. These features include:
- A detailed tutorial that teaches the basics of the game.
- A comprehensive manual that provides in-depth information on all aspects of the game.
- A number of pre-made scenarios that can be used to learn the game or to play against the computer.
- A hotseat mode that allows two or more players to play the game on the same computer.
- A PBEM mode that allows players to play the game against each other over the internet.
Reception
TOAW was released to critical acclaim. It was praised for its depth, realism, and replayability. The game has been ranked as one of the best wargames ever made by a number of publications, including Computer Gaming World, IGN, and GameSpot.
Legacy
TOAW has had a major impact on the wargaming genre. It is one of the most popular and influential wargames ever made, and it has inspired a number of other wargames, including the Panzer General series and the Total War series.
TOAW is still played by a large and dedicated community of fans. There are a number of active online communities where players can share strategies, create and share scenarios, and play against each other.
Conclusion
Norm Koger’s: The Operational Art of War vol. 1 – 1939-1955 is a classic wargame that offers a deep and challenging experience. With its detailed unit modeling, scenario-driven gameplay, and extensive scenario editor, TOAW is a must-play for any fan of the genre.
Review Score
9/10