Papers, Please (2013)

by Nish
6 minutes read


Papers, Please: A Review


Papers, Please is a puzzle game developed by Lucas Pope and released in 2013. The game puts players in the role of an immigration inspector at the border of the fictional communist state of Arstotzka. Players must examine the documents of travelers and decide whether to admit them into the country or not. The game is known for its challenging gameplay, thought-provoking story, and unique art style.


The gameplay of Papers, Please is simple but addictive. Players are presented with a series of travelers, each with their own unique set of documents. Players must examine the documents and decide whether or not the traveler is eligible to enter Arstotzka. Players have a limited amount of time to make each decision, and they must be careful not to make any mistakes.

If a player makes a mistake, they will be penalized. Penalties can range from fines to being fired from their job. Players must also be careful not to let too many travelers into the country illegally. If too many illegal immigrants enter the country, the player will be arrested.

The game becomes increasingly difficult as it progresses. Players will be presented with more and more complex documents, and they will have to make more difficult decisions. The game also features a number of random events, which can make the gameplay even more challenging.


The story of Papers, Please is set in the fictional communist state of Arstotzka. The player character is an immigration inspector who works at the border of Arstotzka and Kolechia. The game follows the player character as they navigate the complex world of immigration law and bureaucracy.

The story of Papers, Please is told through a series of vignettes. Each vignette features a different traveler, and each traveler has their own unique story to tell. The player character’s decisions will have a direct impact on the lives of these travelers.

The story of Papers, Please is a powerful and moving one. The game explores the themes of immigration, bureaucracy, and the human condition. Papers, Please is a game that will stay with you long after you finish playing it.

Art Style

The art style of Papers, Please is unique and distinctive. The game is rendered in a stark black-and-white style, which gives it a cold and oppressive atmosphere. The character designs are simple but effective, and the game’s environments are both detailed and realistic.

The art style of Papers, Please perfectly complements the game’s gameplay and story. The black-and-white color scheme creates a sense of urgency and claustrophobia, and the simple character designs help to emphasize the game’s themes of bureaucracy and anonymity.


Papers, Please is a masterpiece of game design. The game is challenging, thought-provoking, and emotionally resonant. The art style is unique and distinctive, and the story is powerful and moving. Papers, Please is a game that will stay with you long after you finish playing it.


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