Rage of Mages II: Necromancer (1999)

by Ji-yeong
5 minutes read

Summary

Rage of Mages II: Necromancer (1999)

Rage of Mages II: Necromancer is a real-time strategy (RTS) and role-playing game (RPG) hybrid developed by Nival Interactive and published by Buka Entertainment in 1999. It is the sequel to the original Rage of Mages, and it introduces several new features and improvements, including a new necromancer class, a more detailed and immersive world, and a more challenging and rewarding campaign.

Gameplay

Rage of Mages II: Necromancer is played from a top-down perspective, and the player controls a group of units, including melee and ranged units, as well as powerful heroes. The game features a variety of different unit types, each with their own unique strengths and weaknesses. The player must use their units to gather resources, build structures, and defeat their enemies.

In addition to the traditional RTS gameplay, Rage of Mages II: Necromancer also features a number of RPG elements. The player can level up their heroes, and they can also equip them with new weapons and armor. The game also features a variety of quests and side-missions, which can be completed to earn experience points and rewards.

Necromancer Class

One of the most significant new features in Rage of Mages II: Necromancer is the addition of the necromancer class. Necromancers are powerful spellcasters who can summon undead creatures to fight for them. They can also use their dark magic to heal their units and damage their enemies.

The necromancer class is a great addition to the game, and it adds a lot of new strategic possibilities. Necromancers can be used to overwhelm their enemies with hordes of undead creatures, or they can use their dark magic to support their allies and weaken their foes.

World

The world of Rage of Mages II: Necromancer is a dark and gritty fantasy world. The game is set in the aftermath of a great war, and the world is still reeling from the conflict. The land is scarred by battlefields, and the people are struggling to rebuild their lives.

The game’s world is also home to a variety of different factions, each with their own unique goals and ambitions. The player can choose to ally themselves with one of these factions, or they can remain neutral and play both sides against each other.

Campaign

The campaign in Rage of Mages II: Necromancer is long and challenging, and it will take the player many hours to complete. The campaign is divided into a number of different chapters, each of which has its own unique objectives.

The player will face a variety of different enemies throughout the campaign, including orcs, goblins, undead creatures, and even other necromancers. The player will also have to make a number of difficult choices, which will affect the outcome of the campaign.

Reception

Rage of Mages II: Necromancer was released to critical acclaim. The game was praised for its innovative gameplay, its dark and gritty world, and its challenging and rewarding campaign. The game was also a commercial success, and it sold over one million copies worldwide.

Legacy

Rage of Mages II: Necromancer is considered to be one of the best RTS/RPG hybrids ever made. The game’s innovative gameplay, its dark and gritty world, and its challenging and rewarding campaign have made it a classic in the genre.

The game has also had a significant impact on the development of the RTS/RPG genre. Many subsequent games have borrowed from Rage of Mages II: Necromancer, and the game’s influence can still be seen in many of today’s most popular RTS/RPGs.

Conclusion

Rage of Mages II: Necromancer is a classic RTS/RPG hybrid that is still enjoyed by gamers today. The game’s innovative gameplay, its dark and gritty world, and its challenging and rewarding campaign make it a must-play for fans of the genre.

Review Score

7.5/10

Art

Cover Art

Screenshots

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More