Star Trek: Deep Space Nine – Harbinger (1995)

by Christopher
5 minutes read

Summary

Star Trek: Deep Space Nine – Harbinger (1995)

Star Trek: Deep Space Nine – Harbinger is a real-time strategy game developed by Toys for Bob and published by Viacom New Media. It was released for MS-DOS and Macintosh in 1995. The game is based on the Star Trek: Deep Space Nine television series, and follows the crew of the space station Deep Space Nine as they defend the Bajoran system from the Dominion.

Gameplay

Harbinger is a real-time strategy game in which the player controls the crew of Deep Space Nine and their starships. The game features a variety of missions, including defending the station from attack, escorting convoys, and attacking enemy ships. The player can choose to play as either the Federation or the Dominion, and each side has its own unique units and abilities.

The game’s controls are simple and easy to learn. The player uses the mouse to select units and give them orders. Units can be ordered to move, attack, or repair themselves. The player can also use the mouse to control the camera, which can be zoomed in or out to give the player a better view of the battlefield.

Units

There are a variety of different units in Harbinger, each with its own unique abilities. The Federation units include the Defiant, the Galaxy-class starship, and the Runabout. The Dominion units include the Jem’Hadar fighter, the Ketracel-white ship, and the Vorcha-class attack cruiser.

Each unit has its own strengths and weaknesses. The Defiant is a powerful warship, but it is also relatively slow and expensive to build. The Galaxy-class starship is a more balanced unit, with good攻撃力 and defense. The Runabout is a small and fast ship, making it ideal for scouting and harassment missions.

The Jem’Hadar fighter is a fast and agile ship, but it is also relatively weak. The Ketracel-white ship is a support ship that can heal other Dominion units. The Vorcha-class attack cruiser is a powerful warship, but it is also very expensive to build.

Missions

Harbinger features a variety of missions, each with its own unique objectives. The missions are divided into three campaigns: the Federation campaign, the Dominion campaign, and the standalone missions.

The Federation campaign follows the crew of Deep Space Nine as they defend the Bajoran system from the Dominion. The Dominion campaign follows the Jem’Hadar as they attempt to conquer the Bajoran system. The standalone missions are a series of one-off missions that can be played by either the Federation or the Dominion.

Reception

Harbinger received mixed reviews upon release. Some critics praised the game’s graphics, sound, and gameplay, while others criticized its repetitive missions and lack of innovation. The game was also criticized for its high difficulty level, which some reviewers found to be frustrating.

Despite the mixed reviews, Harbinger was a commercial success, selling over 500,000 copies worldwide. The game was also nominated for several awards, including the Computer Game Developers Conference’s Best Strategy Game of the Year award.

Legacy

Harbinger is considered to be one of the best Star Trek games ever made. The game’s innovative gameplay and detailed graphics helped to set a new standard for Star Trek games. Harbinger also helped to popularize the real-time strategy genre, which has since become one of the most popular genres of video games.

Conclusion

Star Trek: Deep Space Nine – Harbinger is a classic real-time strategy game that is still enjoyed by fans of the Star Trek franchise today. The game’s innovative gameplay, detailed graphics, and challenging missions make it a must-play for any fan of the genre.

Review Score

7.5/10

Art

Cover Art

Screenshots

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