Swordquest: Waterworld (1983)

by Nish
5 minutes read

Summary

Swordquest: Waterworld (1983)

Swordquest: Waterworld is the third game in the Swordquest series of video games, released by Atari, Inc. in 1983. It is an action-adventure game in which the player controls a diver who must explore an underwater world to find a hidden treasure. The game is based on the seven centers of chakra, and each level is themed after a different chakra.

Waterworld was originally released only through the Atari Club, a subscription service that provided members with exclusive games and other benefits. It was later released to the general public in 1984. The game was a critical and commercial success, and it is considered to be one of the best Atari 2600 games ever released.

Gameplay

The player controls a diver who must explore an underwater world to find a hidden treasure. The game is divided into seven levels, each of which is themed after a different chakra. The player must use a variety of weapons and power-ups to defeat enemies and solve puzzles.

The game’s controls are simple and easy to learn. The player uses the joystick to move the diver and the buttons to fire weapons and use power-ups. The diver can swim in any direction, and he can use his harpoon gun to shoot enemies. The player can also collect power-ups that give the diver temporary abilities, such as increased speed or invincibility.

The game’s levels are varied and challenging. The player must navigate through underwater caves, avoid dangerous sea creatures, and solve puzzles to progress. The game’s difficulty increases as the player progresses, and the later levels are quite challenging.

Graphics and sound

The game’s graphics are simple but effective. The underwater world is rendered in a blue and green color scheme, and the sprites are well-defined and easy to see. The game’s sound effects are also simple but effective, and they help to create a sense of atmosphere.

Story

The game’s story is told through a series of comic books that were included with the game. The comics tell the story of a group of adventurers who are searching for a hidden treasure. The adventurers must travel to seven different worlds, each of which is themed after a different chakra. The player controls one of the adventurers, and he must use his skills to find the treasure and defeat the evil forces that are trying to stop him.

Conclusion

Swordquest: Waterworld is a challenging but rewarding action-adventure game. Its unique setting and innovative gameplay make it a must-play for fans of the genre. The game’s graphics and sound are simple but effective, and the story is engaging and well-written. Overall, Swordquest: Waterworld is a great game that is sure to please fans of the Atari 2600.

Tips for playing Swordquest: Waterworld

Here are a few tips for playing Swordquest: Waterworld:

  • Use the harpoon gun to shoot enemies and destroy obstacles.
  • Collect power-ups to give the diver temporary abilities, such as increased speed or invincibility.
  • Be careful of the dangerous sea creatures that inhabit the underwater world.
  • Solve the puzzles to progress through the game.
  • Don’t give up! The game is challenging, but it is possible to beat it with patience and perseverance.

Additional information

  • Swordquest: Waterworld was the third game in the Swordquest series of video games. The other games in the series are Swordquest: Earthworld (1982) and Swordquest: Fireworld (1982).
  • The game was originally released only through the Atari Club. It was later released to the general public in 1984.
  • The game was a critical and commercial success. It is considered to be one of the best Atari 2600 games ever released.

Review Score

7/10

Art

Cover Art

Screenshots

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