Tekken 6 (2007)

by Christopher
6 minutes read

Summary

With its advanced graphics, innovative gameplay mechanics, and rich narrative, Tekken 6 (2007) solidified its reputation as a cornerstone of the fighting game genre, continuing to influence and inspire players and developers alike.

Introduction

Tekken 6, a milestone in the Tekken franchise, not only pushed the limits of arcade and console gaming in 2007 but also expanded the series’ lore and gameplay mechanics. This article explores its development, gameplay, and impact on the fighting game community.

Synopsis

“Tekken 6”, the sixth main installment in the Tekken franchise, is a fighting game developed and published by Bandai Namco Games. Released in arcades on November 26, 2007, it was the first game running on the PlayStation 3-based System 357 arcade board. The game received an update, subtitled Bloodline Rebellion, a year later.

The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features a beat ’em up mode focused on a soldier named Lars Alexandersson.

Lars leads a faction of Tekken Force in a coup against the Mishima Zaibatsu and establishes the rebel army Yggdrasil with the intention of putting an end to the Zaibatsu’s wars. During a raid of a Mishima Zaibatsu laboratory, Lars comes across an android resembling a young woman. The android identifies herself as Alisa Bosconovitch.

Following his victory in the previous tournament, Jin Kazama has taken charge of the Mishima Zaibatsu and now appears to possess tyrannical ambitions. Using the organization’s resources, he severs the Mishima Zaibatsu’s national ties, declares independence, and openly wages war against all nations. These actions send the world into a chaotic spiral, with large-scale wars erupting around the globe and even amidst the space colonies orbiting the planet.

Jin’s father, Kazuya Mishima, is aware of this and finds Jin’s interference in his own plans for global domination to be a nuisance. Now in charge of G Corporation, having usurped and taken over the company following its previous leaders’ failed attempt to have him killed, Kazuya is seen as the only force who could oppose Jin. He places a bounty on Jin’s head for anyone who can capture him. Jin’s response is to announce The King of Iron Fist Tournament 6 in order to battle Kazuya and crush G Corporation.

Lars loses his memory in an attack against Jin Kazama’s Mishima Zaibatsu special forces. He goes on a journey with Alisa to learn his identity, so that he will be able to recover the subject of his mission. In this campaign mode, the player can win items by completing missions and enhance different power areas of any characters they choose to control.

The game received generally positive reviews. Critics praised the visuals and the new fight mechanics but had mixed opinions about the handling of the Scenario Campaign. Nevertheless, the PSP port was also well-received for how faithful it was to the initial console versions. The game’s sales have reached 3.5 million copies worldwide. It was later re-released with the spin-off Tekken Tag Tournament 2 and Soulcalibur V for the PlayStation 3. A sequel, Tekken 7, was released in 2015.

Characters

The game features an extensive lineup of characters, including series staples like Kazuya Mishima and Jin Kazama, alongside newcomers such as Zafina and Bob. Each character brings a unique fighting style and storyline to the tournament.

Gameplay

Tekken 6 introduces the Rage and Bound systems, enhancing combat dynamics and allowing for complex combos. Players can engage in intense battles across various modes, including Story, Arcade, and the new Scenario Campaign mode, offering a beat ’em up experience.

Conclusion

Tekken 6 stands as a pivotal entry in the Tekken series, enhancing its gameplay mechanics and story depth. It laid the groundwork for future installments, securing its place in the pantheon of great fighting games.

Review Score

8.5/10

Art

Cover Art

Screenshots

Fan Art

Fan Art Style: Normal

Fan Art Style: Retro

Fan Art Style: Modern

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