Vos en Haas: Het plan van Haas

by Nish
8 minutes read

Summary

    Vos en Haas: Het plan van Haas is the video-game equivalent of a well-worn picture book you can’t throw away: small, familiar, and somehow still capable of working magic on a rainy afternoon. Developed by the Utrecht-based two-person studio Forest Friends Games and published digitally for Steam and Nintendo Switch, this Dutch-language point-and-click adventure clocks in at roughly three hours and costs the same as a large cappuccino. Yet in that modest runtime it manages to teach kids logical thinking, tickle parents with sly humor, and remind jaded adults why we ever fell in love with games in the first place. After two playthroughs—one solo, one with my six-year-old niece glued to my arm—I can say without hedging that Het plan van Haas is one of the most charming indie surprises of 2024. It’s not flawless, but its flaws are as tiny as the hedgehog protagonist’s paws.

    Storybook heist in the Dutch countryside The premise is straight out of a classic children’s tale: Vos (Fox) and Haas (Hedgehog) discover that the annual “Pannenkoekenfeest” (pancake festival) in the neighboring village has been canceled because the cranky mayor lost the recipe scroll. Vos, ever the opportunist, sees a chance to swipe the mayor’s secret stash of syrup if they can retrieve the scroll first. Haas, the cautious brains of the operation, insists on a non-violent, perfectly lawful plan. The resulting pact forms the game’s central hook: swipe the scroll, return it anonymously, and earn lifetime pancake privileges without technically committing a crime. It’s Ocean’s Eleven if Danny Ocean were a hyperactive fox and Rusty a neurotic hedgehog with anxiety meds.

    The script, delivered entirely in rhyming Dutch couplets, is genuinely funny even if your Nederlandse taal is rusty; the English subtitles preserve the rhyme scheme without sounding forced. Jokes operate on two levels: slapstick for kids (Vos getting stuck in a hollow log) and dry socio-political gags for adults (a squirrel union rep complaining about nut shortages). My niece laughed at the squirrel’s oversized helmet; I snorted at the badger bureaucrat who demands three stamped forms just to cross a bridge. By the time the end credits rolled she could explain the plot in one breath; I was still discovering double entendres hidden in background graffiti.

    Gameplay: point, click, and no panic Controls are vintage point-and-click: left-click to walk, right-click to examine, drag items from your backpack to combine or use. There’s a one-button “highlight everything” toggle, so younger players never wander aimlessly. Puzzles skew toward the gentle side—find a worm to bribe a bird, dye a scarf with blueberries to impersonate a festival official—but they always follow internal logic. Solutions are hinted at in Haas’s journal, which updates with adorable doodles after every major milestone. The one time we got stuck, it was because we’d forgotten to re-read a riddle; the answer clicked into place without the dreaded “try every item on every pixel” trap that kills momentum in older genre entries.

    A clever timer mechanic keeps tension alive: the festival starts at sunset, and a slowly advancing shadow across the overworld map means certain NPCs relocate or change attitudes as the day progresses. It’s not Dead Rising-level pressure, but it prevents players from pixel-hunting forever and adds replay value if you want to see alternate character vignettes.

    Visuals: Studio Ghibli meets Dutch masters Forest Friends Games’ artists cite Studio Ghibli and 17th-century Dutch landscape painting as influences, and it shows. Backgrounds are hand-painted in earthy greens and umbers, then peppered with surreal pops of color—giant red-and-white pancakes hanging like UFOs over windmills, or a neon-pink beetle that acts as the game’s fast-travel taxi. Character animations are limited to two or three frames per action, yet the squash-and-stretch squash gives Vos’s tail and Haas’s quills a tactile bounce. Playing docked on Switch at 1080p, I noticed occasional shimmering on parallax layers, but nothing that detracted from the fairy-tale vibe. In handheld mode the 6.2-inch panel makes the colors sing; my niece literally tried to touch the screen to pet a rabbit.

    Performance: 60 fps locked, even on aging Switch hardware. Load times between areas sit comfortably under four seconds. The PC build offers 120 fps and ultrawide support, but frankly the art style scales so gracefully that the extra frames feel like overkill. One crash happened when I spam-clicked a squirrel drummer thirty times; reloading the auto-save lost exactly 45 seconds of progress. Day-one patch 1.02 is already live and addressed the bug, according to the Discord channel.

    Sound design and music: earworms in clogs The soundtrack is built around a single lullaby motif that mutates across genres: harpsichord for the village square, whispered lullaby in the pine forest, glitch-hop remix during the end credits. Composer Marije van der Made recorded real Dutch clog taps and pitched them into percussion loops; the result is both cozy and toe-tapping. Voice acting is Dutch-only, but the performances are so expressive—Vos’s rapid-fire Rotterdam accent versus Haas’s soft Groningen dialect—that we never felt lost. My niece now walks around the house muttering “We moeten het plan veranderen!” in flawless pronunciation, so consider it educational.

    Length and replay value: short, but perfectly formed A single credits roll took 2 hours 52 minutes with thorough exploration. A second run on “New Game+” (unlocked after finishing) introduces an optional time-limit of 60 real-time minutes and shuffles key item locations. We finished the NG+ in 1 hour 48 minutes, unlocking two extra diorama art pieces and a developer commentary track. There are 30 collectible maple leaves hidden in scenery; grabbing them all opens a concept-art gallery. Completionists can feasibly hit 100 percent in under seven hours. That may sound brief, but the price—€7.99 on Steam, €9.99 on Switch—aligns with a cinema ticket for a 90-minute animated short, and you own it forever.

    Difficulty settings and accessibility Three presets: “Storybook” (no puzzles fail, timers move at 50 percent), “Festival” (default), and “Fox Catcher” (hard mode, randomized solutions). A full suite of color-blind toggles, scalable subtitle fonts, and one-handed control remapping make the game unusually accessible for tiny studio standards. I played the entire second act using only the Switch touchscreen while nursing a coffee; every hotspot registered accurately even with my moderately chunky fingers.

    Pricing and platforms Steam: €7.99 / $8.99
    Nintendo Switch eShop: €9.99 / $9.99 (the extra two bucks cover Nintendo’s certification fee, the devs claim)
    Physical edition: A limited-run cartridge with fold-out map and pancake recipe is slated for late 2024, price TBA but rumored around €24.99. No microtransactions, no DLC roadmap, no season pass—just a complete toy in a digital box.

    What could be better Let’s be honest: three hours is still short, and veteran genre fans may crave meatier brain-benders. Two puzzles—specifically the dye-mixing sequence and the windmill-blade rhythm challenge—rely on color recognition, making them borderline impossible for monochromatic players even with the color-blind filter. I’d love to see a future patch add symbolic patterns atop the colors. Finally, while the Dutch-only voice cast is delightful, an English or French dub would widen the audience; the studio says funding is the only hurdle.

    Is it worth your time and money? If you gauge value purely by dollars-per-hour, Het plan van Haas falls short of a 100-hour open-world epic. But not every meal needs to be an all-you-can-eat buffet. Sometimes you want a perfect stroopwafel, warm and slightly chewy, served on a cold day. That’s this game. It’s compact, heartfelt, and leaves you smiling rather than bloated. For parents it’s a no-brainer: the content is safe for four-year-olds, yet witty enough that you won’t count ceiling tiles. For solo adults, it’s a palate cleanser between 80-hour RPGs. And for anyone studying Dutch, it’s more fun than Duolingo.

    Verdict Vos en Haas: Het plan van Haas doesn’t revolutionize adventure games; it polishes the basics until they gleam like a freshly buttered skillet. With its hand-painted forests, ear-worm score, and dual-layer humor, it’s the rare family title that respects both a child’s intelligence and an adult’s nostalgia. Short length and minor accessibility gaps keep it from masterpiece status, but at ten bucks it’s an easy recommendation. Come for the pancakes, stay for the heist, leave humming a lullaby in Dutch.

    Review Score

    8/10

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