Lufia II: Rise of the Sinistrals (1995)

by Ji-yeong
6 minutes read

Summary

Lufia II: Rise of the Sinistrals is a prequel to the original Lufia game, known for its turn-based combat, intricate puzzles, and the innovative Capsule Monsters system. It remains a classic example of the JRPG genre.

Introduction

Lufia II: Rise of the Sinistrals is a classic JRPG that combines engaging storytelling, strategic turn-based combat, and challenging puzzles in a richly detailed fantasy world.

Synopsis

“Lufia II: Rise of the Sinistrals” is a role-playing video game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the Super Nintendo Entertainment System. It is the second game in the Lufia series.

The game is a prequel to “Lufia & the Fortress of Doom” and follows the story of the first main character’s ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinistrals. The story is centered around the hero Maxim, a swordsman from the town of Elcid who is born with a natural ability to fight and is destined to destroy the Sinistrals.

Maxim meets Iris, a wandering seer, who tells him to go on a journey with his friends to fight against the four Sinistrals on the floating island destroying towns and killing people. Throughout his journey, he meets other warriors who are able to confront the Sinistrals as well.

“Lufia II” made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks.

The game includes the casino minigames Pachinko Slot, Black Jack, Slot Machine, Stud Poker, and Action Bingo. In dungeons, monsters appear on the map, and can be avoided if the player wishes. Motion in dungeons is also turn-based, and monsters do not move unless the player does.

The main player character, Maxim, gains a number of tools and weapons which can only be used in dungeons (similar to The Legend of Zelda titles), such as a bow and arrow, bombs and a hookshot. These, along with his sword, stun monsters temporarily and interact with obstacles. Dungeons place great emphasis on puzzles.

On the world map, monsters are encountered randomly. Aside from the RPG standards of “Fight”, “Use Item” and “Use Magic”, characters have access to IP Skills, which are attached to weapons, armor and accessories. Each character’s IP bar fills when taking damage, and is depleted when an available IP skill is invoked. IP Skills take varying amounts of charge to activate.

In 2010, Square Enix released a re-imagining of the original game titled “Lufia: Curse of the Sinistrals”.

Characters

Maxim (protagonist), Iris (mysterious woman), and other allies such as Tia, Guy, and Selan. The Sinistrals (Erim, Amon, Daos, and Gades) serve as the primary antagonists.

Gameplay

The gameplay features traditional turn-based battles, exploration, and a unique emphasis on puzzle-solving within dungeons. The Capsule Monsters system allows players to summon and evolve creatures to aid in battles. Unlike its predecessor, enemies are visible on-screen, eliminating random encounters in dungeons.

Conclusion

Lufia II: Rise of the Sinistrals is a beloved entry in the JRPG genre, offering a compelling prequel story, strategic gameplay, and memorable characters. Its unique blend of puzzles and traditional RPG elements makes it a standout title in the SNES library.

Review Score

8.5/10

Art

Cover Art

Screenshots

Fan Art

Fan Art Style: Normal

Fan Art Style: Retro

Fan Art Style: Modern

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