Salamander 2 (1996)

by Christopher
5 minutes read

Summary

Salamander 2 revitalizes the shoot-’em-up genre with its innovative gameplay, strategic power-up system, and challenging levels. As a sequel to the original Salamander and part of the Gradius series, it offers an engaging experience that respects its roots while introducing new mechanics.

Introduction

Salamander 2 emerges as a standout title in the shoot-’em-up genre, combining traditional gameplay elements with innovative mechanics to offer a fresh and engaging experience. Released in 1996, it builds on the legacy of the Gradius series and the original Salamander game.

Synopsis

“Salamander 2” is a 1996 horizontally scrolling shooter arcade video game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986) and the third game in the Salamander series, which itself is a spin-off of the Gradius franchise.

The game’s plot revolves around two starships — the Vic Viper and the Super Cobra — as they must destroy the alien race Doom before they wipe out all of the planet Gradius. The first player controls the blue Vic Viper and the second controls the red Super Cobra. Both ships are tasked with completing each of the game’s six scrolling stages; these stages alternate between horizontal and vertical-scrolling planes.

In these stages, players must shoot down constantly-moving formations of enemies while avoiding collisions with them, their projectiles, and moving obstacles such as asteroids and walls. Stages conclude with a fight against a boss that is defeated by destroying its weak point. Completing all six stages allows the player to start back at the beginning, or “loop”, to replay the game at a higher difficulty.

By destroying red-colored enemies, players can collect power-up items that enhance their weapons. Both players begin the game with a standard forward-moving shot, and can upgrade these to a laser, a circling “ripple” laser that increases in size, and a twin shot, in addition to a forcefield and an increase in movement speed. Large, brightly-colored orbs known as “Options” can be obtained, providing additional firepower. Players can also collect smaller ones named “Option Seeds”, which circle their ship and also assist the player in fighting off enemies.

Despite being a moderate success in arcades, Salamander 2 was met with mixed reviews. The game received generally negative feedback from fans of the original Salamander for its poor design and inferiority to its predecessor. However, it has been republished through Salamander Deluxe Pack Plus (1997) and Salamander Portable (2007), and these re-releases were better-received for their gameplay, graphical style, and soundtrack.

Salamander 2 is a game that takes players on a thrilling journey through space, battling against the alien race Doom to save the planet Gradius. Despite its initial mixed reception, the game has found a place in the hearts of many gamers, thanks to its challenging gameplay, vibrant graphics, and memorable soundtrack.

Characters

The main characters include the first player’s ship, Vic Viper, and the second player’s ship, Super Cobra. Enemy bosses such as the Brain Golem and the Tetran pose significant threats throughout the journey.

Gameplay

Salamander 2 innovates with its power-up system, allowing players to enhance their weapons through specific icons. The game introduces ‘super’ weapons and ‘option seeds,’ small options that enhance the ship’s firepower. The gameplay is characterized by its fast pace, strategic power-up collection, and the tactical use of ‘option seeds’ and ‘super’ weapons.

Conclusion

Salamander 2 stands as a testament to the enduring appeal of the shoot-’em-up genre, offering a perfect blend of traditional and innovative gameplay elements. Its strategic power-up system, challenging difficulty, and homage to the series’ musical heritage make it a must-play for fans and newcomers alike.

Review Score

8.5/10

Art

Fan Art

Fan Art Style: Normal

Fan Art Style: Retro

Fan Art Style: Modern

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