More Mobile Suit Gundam Extreme Vs. 2

by Christopher
8 minutes read

Summary

    More Mobile Suit Gundam Extreme Vs. 2 – The Mecha Fighter That Refuses to Stay in the Arcade
    By [Author Name] | June 25, 2025 | 8.5/10

    The first thing you notice is the noise. Not the tinny clang of a Vegas pachinko parlour, but the full-throated roar of 200 people crammed into a Tokyo arcade at 11 p.m., cheering every time a Unicorn Gundam psychoframe ignites. That scene—captured in a thousand Twitter clips—was my introduction to More Mobile Suit Gundam Extreme Vs. 2 (henceforth “EXVS2”). Two weeks later I was back home, PS4 pad in hand, wondering if the magic would survive the transition from arcade cabinet to couch. After 80 hours of sorties, 400 ranked matches and one broken DualShock stick, I can confirm: the magic is intact, the port is generous, and the game itself is the fastest, deepest, most fan-service-laden mecha fighter you can buy on a current-gen console.

    What it is – and what it absolutely isn’t
    EXVS2 is a 2-on-2 arena battler that originated on Sega’s ALL.Net P-ras MULTI arcade system in 2018. The “More” re-balance dropped in arcades late 2019 and hit Japanese PS4s in October 2020. Western fans had to import or create JPN PSN accounts—no English release exists. Think of it as a hyper-evolved sequel to the old Gundam Vs. series, not the slow, simulation-heavy Battle Operation or the loot-boxy Gundam Breaker. Matches last 300 seconds, share a single life-bar across a two-pilot team, and reward aggression with a burst meter that can flip a round on its head in five seconds. Imagine Dragon Ball FighterZ’s assist chaos mixed with Virtual-On’s movement, filtered through 40 years of Gundam plastic-model nostalgia.

    The roster: a museum that fights back
    Console EXVS2 ships with 185 playable units (plus variants) stretching from the 1979 RX-78-01 to the 2020 Hathaway’s Xi Gundam. Every suit is free from the start—no season pass ransom. Each unit costs a set amount of “points” (1000, 1500, 2000, 2500 or 3000) that act as both health pool and handicap. A 3k monster like the Nu Gundam has the firepower to wipe half the map, but once it goes down your team loses 40 % of its lifebar. Pick a 1k grunt like a Ball or a Zaku I and you’re disposable, but you can respawn twice and harass with impunity. This constant risk/reward maths is the metagame: do you run double 2.5k aces and pray you don’t get touched, or roll a 1k troll that can afford to die?

    Balance patches arrive every three months, and Bandai Namco’s EXVS team has a stellar track record: top-tiers get shaved, but never nerfed into oblivion. In the current “More” meta, 2500-cost is the sweet spot; units like the Gustav Karl and Re-GZ Custom dominate tournaments, but a good 1000-cost pilot can still body a 3k superstar through sheer harassment. The lesson: tier lists matter, yet fundamentals—boost-dash cancels, shield management, assist timing—matter more.

    Controls: four buttons, infinite depth
    Light, Heavy, Shoot, and Melee. That’s it. But each input layers into cancel routes, charge shots, shield bursts, and assist calls. The real star is the Boost Dash, a stamina-based air-dash that can be cancelled into jumps, attacks, or sidesteps. Mastering “boost hop” momentum is the difference between a lumbering target and a 400-ton ballerina. Newcomers can mash and still fire rainbow death, but high-level play is jazz: improvising movement patterns while tracking two enemies, three assists and a 30-fps netcode rollback. The game includes a 40-mission tutorial that actually teaches you—frame data overlays, hitbox viewers, the works—which already puts it ahead of 90 % of anime fighters.

    Game modes: arcade roots, console fruits
    • Network Mode – Ranked, player matches and 3-vs-3 lobbies.
    • Free Battle – Local versus with up to six human players (AI fill-ins allowed).
    • Survival – 50 waves, random cost restrictions, unlockable gallery art.
    • Trial – Weekly rotating missions with mutators (no radar, double damage, etc.).
    • Training – Record dummy, hitbox viewer, frame-by-frame advance.
    • Gallery – 1200+ pieces of line art, 3D model turnarounds, voice clips, and a jukebox stuffed with every opening theme ever. Hours of Wikipedia rabbit-hole fuel.

    There is no story campaign. That’s a deal-breaker for some, but the game’s storytelling is emergent: your 1v2 comeback with a half-health Zaku Flipper becomes the tale you retell on Discord. If you need lore, the gallery mode is a love letter; if you need a scripted single-player arc, you’re better off with SD G Generation.

    Netcode: the elephant in the cockpit
    EXVS2 uses a bespoke delay-based netcode tuned for 3- to 4-bar Japanese fiber. From California to Tokyo (≈110 ms) matches feel like 4 frames of delay—playable but twitch-reaction throws are risky. From Europe it’s closer to 7-8 frames, at which point instant-air Melee Boost routes drop. The upside: lobbies support six-player parties and spectating, so you can rotate while the connection stabilises. A community-run “EXVS2 World” Discord arranges regional lobbies, and peak hours (JP evenings, US late-nights) give sub-150 ms queues within a minute. It’s not rollback, but it’s the best Bandai has shipped for an anime fighter, and miles ahead of the old EXVS Force on Vita.

    Graphics and performance: 1080p60, no excuses
    On a base PS4 the game locks to 60 fps in 1080p with dynamic resolution that rarely dips below 900p. On PS4 Pro you get checkerboard 4k30 in menus and 1080p60 in matches. Effects are arcade-identical—beam diffraction, vernier flare, shield splinters—while shadows are slightly pared back. The big win is loading: 12 seconds from character select to match start versus 40+ on the arcade SSD. If you’ve played the Switch port of Maxiboost ON, the jump in texture clarity and particle density is night-and-day.

    Audio and fan service: ear candy for otaku
    Sound effects are ripped straight from the 40th Anniversary sound vault; the Nu Gundam’s funnels chirp with the same chirp as the 1988 VHS audio. New dub work was recorded for units that never had arcade voices, so Zoltan’s Penelope gets snarky mid-fight banter. The soundtrack toggles between arranged OSTs and original TV cuts; nothing beats shredding opponents while “Tobe! Gundam” bleeds into a synth-metal drop. The only miss is the absence of English voice-over, but purists wouldn’t want it anyway.

    Micro-transactions: none, nada, zero
    Every suit, stage, BGM and gallery item is included in the base ¥7,538 (≈US $55) digital purchase. Cosmetic titles and player plates unlock through gameplay, not yen. After the loot-box nightmare that was Gundam Breaker 3’s Western release, EXVS2 feels like a palate cleanser. You pay once, you own everything, including future balance patches.

    Replay value: the grind is the skill
    There’s no RPG lite levelling, no gacha to check daily. Instead the grind is internal: mastering 185 suits, learning 40-plus stages, and climbing a ranked ladder that resets every three months. The median player sits around 2000 BP (Battle Points); pros crest 4000. The difference is measured in muscle memory, not stat boosts. Even if you plateau, watching Japanese tournament replays (streamed directly inside the game client) gives you homework for weeks. I’ve clocked 80 hours and still can’t reliably IB (instant-block) a Sinanju’s down-swing. That’s terrifying—and addictive.

    Price and availability
    The game is digital-only on the Japanese PlayStation Store. You’ll need:
    • A JPN PSN account (free, guides everywhere)
    • ¥7,538 in PSN credit (available via Play-Asia, Amazon JP, or Japanese eShop cards)
    • No PS Plus required for online play

    A physical “Mega Edition” exists in Japan, but it’s literally a plastic box with an install disc that still requires the digital unlock key. Unless you’re a collector, skip it. The total cost lands under US $60—half the price of a modern AAA game with half the content and twice the DLC.

    Worth your time? The verdict
    If you love Gundam, buy it yesterday. If you love anime fighters but hate quarter-circle inputs, this is your gateway drug. If you need a 12-hour cinematic campaign, look elsewhere. EXVS2 is a pure, uncompromising competitive game that respects your wallet and your intelligence. The netcode isn’t perfect, the language barrier is real, and the learning curve is a cliff. But once you land your first 1v2 comeback—boost-hop cancelling into a Geronimo down-swing that deletes a full-health Qubeley—the dopamine hit is unmatched. Bandai Namco will inevitably announce a sequel when the new ALL.Net cabinets roll out, but for now More Mobile Suit Gundam Extreme Vs. 2 is the definitive mecha fighter on console. Strap in, crank the volume, and may your shields hold long enough to hear that sweet, sweet victory fanfare.

    Review Score

    8.5/10

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