Infinite Vector

by Nish
9 minutes read

Summary

Infinite Vector – 1200-Word Review
Time-Travel, Teleportation, and the Best Bullet-Catch Since The Matrix

The elevator pitch writes itself: “What if Dishonored’s Corvo blinked through Neo’s lobby scene, then looted the guns mid-flight?”
That’s the hook developer Temporal Pixel sold on day one of their Kickstarter, and after 25 hours inside the final Steam build, I can confirm the fantasy lands more often than it whiffs. Infinite Vector is a lean, lightning-fast immersive-sim-action hybrid that lets you bend time, yoink enemy projectiles out of the air, and turn the environment into a murderous playground. It’s stylish, replayable, and—crucially—built by a 14-person team that clearly knows which corners to cut and which systems to polish until they gleam.

Story – Keep It Simple, Kill The Butterfly
You play as “Vector,” a silent, chronologically-unstuck assassin dispatched by the last human enclave in 2420. The mission: hop through four pivotal moments in history (Prohibition-era Chicago, 1980s Tokyo, a 2029 cyber-war Berlin, and a crumbling Martian colony in 2150) to erase four “time-lords” whose existence eventually nukes the timeline. The plot is delivered through slick comic-panel cutscenes and collectible “chronoshards” that unlock audio logs. Nothing here will out-write Quantum Break, but the brisk pacing means you’re never more than five minutes from the next sandbox kill-room. The real narrative flex is environmental: newspapers rewrite themselves in real time when you alter history, skyboxes flicker between day and night as causality ripples, and NPCs forget you ever existed if you reload a checkpoint—an unsettling touch that sells the time-travel gimmick better than any lore dump.

Gameplay – Sandbox Speedrunning Catnip
Infinite Vector’s core loop is a three-layer cake:

  1. Parkour: Mirror’s Edge momentum with Titanfall wall-running. Sprinting builds “Flow,” a resource you can burn to slow time to 15 % for three seconds or instant-swap positions with any throwable object.
  2. Combat: One-hit-kill melee takedowns, dual-wield any gun, and a rotating roster of 18 “chrono-powers” that unlock as you progress. Early standouts include Recall (rewind a single enemy five seconds), Ricochet (reflect bullets off metal surfaces), and Ghost Tag (leave a hologram that repeats your last five seconds of movement).
  3. Improvisation: Anything highlighted in cyan—bottles, rebar, enemy helmets, even the individual bullets once you buy the mid-game upgrade—can be grabbed with a right-click and used as a projectile or shield.

The upshot is missions that feel like self-directed speedruns. The first time I ghosted through a Berlin server farm, I blinked past a sentry, caught his SMG burst, tossed the rounds back like confetti, then vaulted off a wall to knife the commander before he finished his barked warning. The whole sequence took 11 seconds and looked like a cinematic trailer. The game grades you (Shadow, Assassin, or Chaos), posts your time to global leaderboards, and offers three optional modifiers per level—e.g., “No Flow,” “One HP,” or “All guns replaced by derringers.” If you loved chaining plasmids in BioShock or ghosting through Deus Ex without tripping an alarm, this is your next obsession.

Difficulty – Cruel, But Fair
Normal mode is breezy if you exploit the systems, but Hard flips on friendly fire, doubles enemy density, and randomizes patrol routes. The real endgame is “Vector Mode,” a roguelite twist that procedurally splices rooms from all four eras into a gauntlet of 30 encounters. Die once and you restart, but you keep any permanent upgrades unlocked via “Paradox Points,” the meta-currency earned for stylish kills. It’s addictive in the same way Hades heat cycles are: just one more run becomes just one more until 3 a.m.

Graphics & Art Direction – Neon Never Looked So Cheap
Infinite Vector runs on Unreal Engine 5, but don’t expect Gears-level poly counts. Textures are crisp up close, yet many backdrops rely on gorgeous volumetric fog and reflective puddles to hide lower-detail geometry. The payoff is a locked 120 fps on an RTX 3060 at 1440p with DLSS Quality, and a blistering 165 fps on a 4070 Ti. The stylized character models—think cel-shaded edges with cyberpunk decals—hold up even during photo mode zoom-ins. My only gripe: enemy variety tops out at about eight archetypes per era, so you’ll see palette-swapped gangsters in Chicago and Tokyo. Thankfully, their AI behavior changes with era-specific weapons (tommy guns vs. flechette SMGs), which keeps encounters fresh.

Sound & Music – Synthwave That Slaps
Composer Daniel “Klystron” Wu delivers a glitchy synthwave score that morphs in real time: when you trigger Flow, drums drop out, vocals reverse, and the BPM halves to match your slowed perception. Gunfire is crunchy and positional; playing with headphones lets you track ricochets like sonar. Voice acting is serviceable—campy in the 1980s level, menacing in the Martian arc—but the mix occasionally buries enemy call-outs under explosions. A day-one patch is promised to balance dialogue attenuation.

Performance & Bugs – Ship It, Then Patch It
I tested on three rigs: a Steam Deck OLED, a Ryzen 5 3600 + RTX 3060, and a Ryzen 7 7800X3D + RTX 4070 Ti. Across the board, the game boots fast, loads levels in under six seconds on an NVMe, and crashed exactly twice in 25 hours—both times during the Berlin boss fight when I tried to clip through a skylight. Temporal Pixel has already pushed two hotfixes during the review window, so support seems proactive. Console ports (PS5/Xbox Series) are slated for Q3 2024 with cross-save.

Replay Value – Built for Content Creators
Beyond the leaderboard chase, Infinite Vector ships with a level editor that exports directly to Steam Workshop. Within 48 hours of launch, users had recreated the original Deus Ex Liberty Island and Titanfall 2’s “Effect and Cause” gauntlet. Expect Twitch challenges like “No Blink” or “Guns only, Flow banned” to keep the game in rotation. On top of that, New Game+ lets you keep every unlock but randomizes power drops, forcing new builds. My second playthrough turned me into a melee-only ghost who could phase through walls but couldn’t fire a single bullet. It felt like a different game.

Microtransactions & Pricing – No Nonsense
The base game is $39.99. There is no store, no season pass, no cosmetics. The only DLC on the roadmap is a free “Chronosplit” expansion adding co-op for two players with shared Flow pools. Cosmetic skins exist, but they’re unlocked via in-game feats (finish Vector Mode without taking damage, beat any level in under 45 seconds, etc.). In 2024, that’s refreshingly player-friendly.

What Doesn’t Work Yet

  • Boss Fights: Each era ends with a bullet-sponge antagonist who nullifies your coolest powers. They’re pattern-memorization slogs rather than sandbox playgrounds.
  • Story Pacing: The final act rushes through the Martian colony in only three missions, leaving a central character’s heel turn underdeveloped.
  • Enemy Banter: Repeats after four or five encounters; stealth players will hear “Is someone there?” in their dreams.
  • VR Tease: A pre-launch trailer hinted at VR support, but it’s “post-launch consideration,” not shipping content.

Worth Your Time And Money?
If you crave first-person superpowers that reward creativity, Infinite Vector is an easy recommendation. It’s the rare 8-hour campaign that I immediately restarted, then poured another dozen hours into mastering Vector Mode. At forty bucks, it costs less than a AAA season pass and delivers more “did-you-see-that?” moments than most $70 blockbusters. The boss missteps and sparse enemy chatter are noticeable, but they’re low-priority bugs on a chassis that feels built to last. Grab it, ghost through Chicago with a tommy gun in one hand and a bottle of bourbon in the other, and remember: in this timeline, the only bullet you can’t catch is the one you never saw coming.

Review Score

8/10

Art

Cover Art

Screenshots

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More